Version 1.0 - 06.21.08


Introduction

Welcome to the Orzon Battle Center! Named after the Imperial Directorate's first Grand Moff and co-founding member. The Battle Center is a dangerous an intriguing place comprising battle tactics, strategic puzzles and everything in between.

From the outside the Orzon Battle Center is an impressive 250-foot tall pentagonal structure built of crystalline panels. As you walk up to it, you find that any light that hits it is refracted into a myriad of colors. Your jaw drops open in amazement that a structure so beautiful could be the training area for the Imperial Directorate’s elite. As you walk inside, another sight astounds you.

The inside is as breathtaking as the outside. It is more spacious than you dreamed possible. As you walk to the front desk, you are asked to fill out two forms. One of those forms is a waver stating that the Battledome is not responsible for any injuries. This form is handed back to the receptionist. The second form, a Character Sheet, will be submitted to the database where the Combat Master, head of the Battledome, will look it over and either approve it, in which case you’re set to begin training, or deny it and add comments as to what you need to change or define.

Looking beyond the front desk, you see a series of doors, each one of them labeled: Navy Hall, Legion Hall, Battledome, and Inquiries Offices. You decide to check them out.

As you walk into the Battledome you notice Simulators everywhere. The three main one you notice right away are the Qualification Battles, Tournament Battles, and General Battles. Each simulator will train then test you in all general skills from fleet tactics, to strategic ground attacks.

Thought it was going to be easy, did you? I’ll warn you this time. The rest of the halls are the advance branch oriented simulators. They’re just as well set up, and the missions are way harder. You must have a lot of skill, determination, and guts if you’re going to make it in the Khaos Battledome. Even hand-to-hand combat isn’t going to be a walk in the park. With this in mind, let’s take a look at the rules of engagement, shall we?


Chapter One: Rules of Engagement

Chapter Two: Multi-Player Rules

Chapter Three: Role-Playing Rules

Chapter Four: Character Sheet

Chapter Five: EHG Rank & Point System